Client: White Matter Games - Heavy Bruiser Enemy NPC
Concepts for a heavy hitting Enemy that would be introduced in a Construction Zone Based level.
Each Level of the game would be inspired by the four elements and this enemy was intended to be a shirtless construction worker representing the element of Earth.
My intention was to have a "Nude" Base with an easily recognizable silhouette and redesign the character for future stages as a modular game-play asset that fit as a familiar obstacle that the player would need to face on a consistent basis while at the same time fit the location and theme of recurring level:
IE Restaurant(Fire): Chef/Waiter, Sewer (Water): Jumpsuit/Hazmat Outfit, Skyscraper (Wind): Security Guard/Window Washer, Etc.
Each Level of the game would be inspired by the four elements and this enemy was intended to be a shirtless construction worker representing the element of Earth.
My intention was to have a "Nude" Base with an easily recognizable silhouette and redesign the character for future stages as a modular game-play asset that fit as a familiar obstacle that the player would need to face on a consistent basis while at the same time fit the location and theme of recurring level:
IE Restaurant(Fire): Chef/Waiter, Sewer (Water): Jumpsuit/Hazmat Outfit, Skyscraper (Wind): Security Guard/Window Washer, Etc.
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